![]() ![]() Barely.Įxcept all 4 Servitors, as usual, get vaporized within 1-2 turns. I managed to keep-away from the Necron Destroyer in the tutorial for 6 turns without losing anyone. I never saw the appeal in Ironman difficulty settings and potentially losing hours upon hours of progress sunk into a character or campaign entirely. I can continue after a loss, but it eats all 200+ of my remaining Blackstone and I see no point in continuing from that. No I will not play a mission I am guaranteed to lose. Whether I play keep-away with the Destroyer along the middle pathway of the engagement or whether I try and rush him, it ends the same way. I've done the second mission a dozen times now and been utterly crushed by the Destroyer and his collective Warriors / Scarabs regardless of what loadout of weapons I bring (which are currently available), whether I zoom straight to the end room or explore everything along the way for additional blackstone and cognition. I just dont understand where to go with this. for some limited cognition, that you use to down a Necron, who then gets back up the very next turn due to how much Awakening you've accrued - or you cant shoot / melee that second time to "finish" them off, because again you're starved for cognition. The 4 Servitors you have as expendable backup almost always die the turn they are summoned, or immediately thereafter. If you take longer in missions to play carefully, avoid enemy fire and build up enough cognition to actually shoot back at enemies, the Awakening Gauge increases so much, so quickly, that the odds are often stacked so inordinately against you that there is no hope. Weapons range from being absolutely useless, such as the basic plasma-pistol thingy that is free to shoot but does virtually no damage (thus taking 4+ turns to kill a single Necron Warrior, meaning you're screwed on Awakening), or insanely powerful but require so much cognition you never get the chance to use them anyway, such as the Arc Scourge Gun. Simply outright avoiding line-of-sight seems to be the only actual defence you've got, as by this early stage of the game you definitely dont have armor or shields. Even if I use the Servo Skulls at every opportunity on the monoliths between turns, whilst having my Priests at a different monolith themselves, you're met with the choice of standing there and eating gunfire (which is effectively eating your Blackstone) or being unable to attack.Īt first I expected an actual Xcom based cover-system, which turns out not to be the case. ![]() I love the game thus far, but I have rather quickly run into a serious issue I (currently) see no means of dealing with.īy Mission 2, with my 2 Tech Priests both being level 2 in Dominus with variable loadouts, I am being met with an insurmountable wall of difficulty and I simply do not know what I can do against it. First off, I love Warhammer 40k and the game(s) this one takes after, such as Xcom, all the way from the venerable first iteration to modern Enemy Unknown and War Within, not counting the abysmal Xcom 2. ![]()
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